

Zombie Mode is still Zombie Mode and fans will find a lot to discover and challenge in the new scenario, but the stark tones might put off the more lighthearted fans of the mode in its previous incarnations. Likewise, multiplayer is as tight as ever and War mode is a solid addition that we hope to see built upon in all further Call of Duty content, but the hub feels tacked on. The campaign is a tour and spectacle of the terror and intensity of the conflict as the Allies fought their way into to the Eagle’s Nest, but the forgoing of nearly all outside perspectives in favor of an all-American campaign feels narrow in comparison to previous COD outings that have tackled this subject matter. Typically the game will run at higher framerates than this, though many of the game's in-engine cutscenes can actually perform worse, though this is not that big of an issue because players can barely interact with these scenes.In terms of bringing old-school Call of Duty up to modern standards, Call of Duty: WWII does fairly admirably, but at the same time every end of it feels like something is missing. One thing that needs to be stated here is that our benchmarking sequence comes from a demanding area in the game's campaign, offering some of the lowest framerates that the game has to offer. Thankfully the game's multiplayer mode is much easier to run than the single-player section that we have tested, but that does not mean that we don't need to scale back a little further to get a solid 60FPS framerate. The game is playable, but not anywhere near as pretty as it could be. One thing to note here is that the game's higher texture quality settings recommend that players have more than 2GB of VRAM, resulting in a sub-par visual experience. Thankfully Call of Duty WWII is an extremely scalable title, though it is clear that this game needs to be scaled back quite far to be playable at a higher framerate.


In recent months we have started to see our older R9 380 and GTX 960 Strix GPUs struggle in modern games, sometimes because of the GPU's raw compute performance but a lot of the time things come down to memory. Low-end GPU showdown - is 2GB of RAM enough?
