

While most of the moves looked realistic, jabs were oddly unrealistic. I had a 386, so I was fine, but it made playing the game against a friend difficult if your friend had a slow machine. The Bad:Dialing down the detail to a ludicrously low level (stick figures without heads) was the game's idea of "running acceptably on an 8088".

The moves were rotoscoped fairly well, leading to life-like movements, swings, hooks, and uppercuts. It's a real trip to stare yourself in the face as you beat "yourself" up.

You could even play through the eyes of your opponent. The camera wasn't fixed-you could play through the eyes of your boxer, from ringside, from a fixed isometric view, overhead, whatever. The Good:The 3D engine in 4-D Boxing was not a gimmick at the time, it truly was a whole new way to simulate boxing in a computer game. Trixter in his review at MobyGames says it all about this Hall of Belated Fame entrant: "No other PC game has captured the feel of boxing as well as 4-D Boxing. Arguably THE best action-oriented boxing game ever made for the PC, 4-D Boxing is a revolutionary sports title from Distinctive Software that does to the boxing genre what Stunts does for racing.
